Interdisciplinary interests add freshness and greater depth to much of singular pursue in creative activities. Learning art history and master’s woks are the foundations of the most of visual studies, they are well preserved valuable courses… however, how are we as a digital artist/game designer applying the knowledge and information in developing games?
The Aesthetics of Game Art and Game Design by By Chris Solarski ask the question…
clever use of hexagon shape, 3D illusion on our table top.
A short film by Michael Bidinger and Michelle Kwon
“Jinky Jenkins & Lucky Lou”
Ringling College of art and design
A hilarious TEDtalk on design… Book designer Chip Kidd talks of communication on its clarity and mystery.
copy and paste the below link if the video is invisible.
The School of Digital Media, Ferris State University, Michigan
*good use of split screen, slow camera pan for 2D images.
Seneca College Game Art, Toronto
*effective display of 3D model and break down of process
Durham College, Canada
*good template for modelers and environment artists
Savannah College of Art and Design, Georgia
*slate and procedures