A 3d artist Hu Zheng from Shenzhen, China, titled “Game of Life”, a jam-packed visual storytelling in all level; Ian McKellen look-a-like angel with contemplative look on many options of life, while only one card play for the death.
Amazing work, check out his artstation site below:
A collection of cinematics at Bizzard Entertainment, Takuya Suzuki from 2009-2014.
follow below link:
The Blacksmith was made by three people working directly in the Unity engine – an artist, an animator, and a programmer – together with some external help for the assets, concept art, motion capture.
Kentucky Route Zero by Cardboard Computer, an independent studio consisting of Jake Elliott and Tamas Kemenczy. The project was first revealed on crowdfunding website Kickstarter to reach a goal of US$6,500 and successfully exceeded the goal, acquiring $8,583.
Below is a scene from the game:
Interdisciplinary interests add freshness and greater depth to much of singular pursue in creative activities. Learning art history and master’s woks are the foundations of the most of visual studies, they are well preserved valuable courses… however, how are we as a digital artist/game designer applying the knowledge and information in developing games?
The Aesthetics of Game Art and Game Design by By Chris Solarski ask the question…